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How to Play / Running the port

Ships and landing pads

The five ship classes, which pads they need, and what happens when they can't land.

GAME VERSION 0.1.0 (pre-alpha) LAST UPDATED 4 Oct 2026

Ships arrive on their own. How many come depends on your reputation, your fees and your capacity (see Reputation and traffic).

Ship classes

Ship Pad Hold Landing fee Available from
Courier Light 500 600 Level 1
Light Hauler Light 2,000 800 Level 1
Tanker Cargo 8,000 1,500 Level 1
Heavy Freighter Heavy 20,000 3,000 Level 3
Bulk Carrier Heavy 50,000 6,000 Level 4

Bigger ships bring bigger cargoes and bigger deals, but they need bigger pads.

Pads

Pad Size Serves Unlocked at
Light Pad 30 × 30 m Light ships Level 1
Cargo Pad 40 × 40 m Cargo and light ships Level 1
Heavy Pad 60 × 60 m Every ship Level 3

Turnaround

A ship stays on the pad for at least 90 minutes of game time while its cargo is handled and deals are made. Ships that want repairs stay longer.

When every suitable pad is taken, ships wait in a holding queue. They are patient for about four hours — after that they give up and leave, and your reputation suffers. A Traffic Control Tower makes them more patient and lets more of them queue.

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