Gameplay stats
The figures behind the port: what every ship wants, what every building costs, and how often a good finds a buyer. Taken straight from the game's data files, so they change when the game does.
Trade demand
How often docked ships ask for each good, how often their bid meets your sell rule, and how long a sale takes. Change the port level, your traffic share and your sell rule.
INTERACTIVE · 103 GOODSShips
Hold sizes, pads, landing fees, how often each class arrives, what it carries in and what it wants to buy, and the price ranges it trades at.
5 CLASSESGoods
Every good with its base value, how it is stored, when it starts to trade and which ships bring it or buy it.
103 GOODSBuildings
Costs, build times, daily upkeep, power, storage and footprints, with what each one needs before you can place it.
25 BUILDINGSPort levels
What it takes to reach each level: operating profit and ships served over the last 30 days, and reputation.
6 LEVELS