How to Play
Everything you need to run a port, from the first pad to the Grand Starport. Every page says which build it was written for and when it was last checked.
Getting started
Welcome to the port
What Starport Frontier is about, and the five things you manage.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Controls
Camera, building, time and save shortcuts.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Your first port
A safe opening — from an empty plot to a port that pays for itself.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Running the port
Ships and landing pads
The five ship classes, which pads they need, and what happens when they can't land.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Trading
Offers, bids, the GCX exchange, and letting rules trade for you.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Power
One balance — generation against demand — and what happens when it runs short.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Money, upkeep and debt
Running costs, credit and interest — and how not to go bankrupt.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Reputation and traffic
One score from 0 to 100 that decides how much regional traffic picks your port.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Construction and placement
Free placement, adjacency, construction crews and demolition.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Services — fuel and repairs
Selling fuel to visiting ships, and repairing them later on.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Growing the port
Research
Six branches that unlock new business, buildings and choices.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026Port levels
From Frontier Outpost to Grand Starport.
v0.1.0 (pre-alpha) · Updated 8 Oct 2026Contracts
Deliveries and other jobs from the Port Office board.
v0.1.0 (pre-alpha) · Updated 4 Oct 2026