How to Play / Growing the port
Research
Six branches that unlock new business, buildings and choices.
Research needs a Research Lab. Each project costs money and takes days to complete; a second lab lets you run two at once.
Branches
| Branch | What it opens |
|---|---|
| Flight Operations | Traffic control, approach corridors, more regional traffic |
| Logistics | Denser storage, bonded warehousing, freight hubs |
| Energy | Reliable plants, grid storage, fusion power |
| Commerce | Market analysts, brokerage, an exchange seat |
| Services | Fuel marketing, repair engineering, premium lounges |
| Engineering | More construction crews, faster building, heavy lift rigs |
Late-game choices
At port level 5 the deepest tiers ask you to choose: in each branch you take two of the options, permanently. Pick to suit how your port makes its money. The tier 6 capstones above them need port level 6.
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