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How to Play / Running the port

Power

One balance — generation against demand — and what happens when it runs short.

GAME VERSION 0.1.0 (pre-alpha) LAST UPDATED 4 Oct 2026

Power is a single balance: generation against demand. Both are shown in the capacity bar.

Generation

Building Output Unlocked at
Port Authority 4 Level 1
Power Plant 12 Level 1
Fusion Plant 40 Level 4 (with research)

Shortages

If demand exceeds generation, the port switches buildings off, lowest priority first, until the balance is positive again. Pads have the highest priority, so ships keep landing while support buildings go dark. A stopped building does nothing and costs reputation every day it stays off.

Failures

Power plants occasionally fail for a few hours. A Battery Bank (level 2) stores energy and covers short gaps, and research in the Energy branch makes plants more reliable.

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