Port levels
A port moves up a level when, over the last 30 days, it has made enough operating profit, served enough ships and holds enough reputation, all at once.
Frontier Outpost
Where every port starts.
Ships: Light Hauler, Tanker, Courier
Buildings: Cargo Pad, Port Authority, Warehouse, Tank Farm, Power Plant, Water Extractor, Oxygen Plant, Hydroponics, Light Pad, Research Lab, Engineering Office
Planetary Port
- Operating profit
- 250,000
- Ships served
- 100
- Reputation
- 60
Buildings: Cargo Terminal, Battery Bank, Fuel Depot, Port Office, Traffic Control Tower
Commercial Spaceport
- Operating profit
- 650,000
- Ships served
- 450
- Reputation
- 70
Ships: Heavy Freighter
Buildings: Heavy Pad, High Security Pad, Vault, Repair Bay
Regional Hub
- Operating profit
- 2,500,000
- Ships served
- 800
- Reputation
- 80
Ships: Bulk Carrier
Buildings: Hazmat Pad, Containment Store, Fusion Plant
Interplanetary Gateway
- Operating profit
- 6,300,000
- Ships served
- 1,030
- Reputation
- 90
Buildings: Vault Pad, Containment Pad
Grand Starport
- Operating profit
- 18,000,000
- Ships served
- 1,450
- Reputation
- 95
Profit and ships are counted over the last 30 days, so a bad month can stall a climb. On Frontier worlds the targets are higher: profit ×1.2 and ships ×1.2. Higher levels also bring more traffic and open more goods to trade: see Goods.