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Buildings

What each building costs to place, how long the crew takes to build it, what it costs every day and how much power it draws or makes. New buildings unlock as the port levels up.

Level 1 Frontier Outpost

BuildingCostBuild timeUpkeep / dayPowerStorageSize (m)Needs
Port Authority free instant 0 +4 MW 5,000 t 30 × 30 One per port
Light Pad 100,000 8 h 1,000 −1 MW — 30 × 30
Warehouse 120,000 8 h 800 −1 MW 10,000 t 30 × 20
Cargo Pad 150,000 12 h 1,500 −2 MW — 40 × 40
Water Extractor 150,000 8 h 800 −3 MW — 20 × 20 Frontier worlds only
Research Lab 150,000 8 h 1,500 −2 MW — 20 × 20
Tank Farm 160,000 10 h 1,000 −2 MW 8,000 t 30 × 30
Oxygen Plant 180,000 8 h 1,000 −4 MW — 20 × 20 Frontier worlds only
Engineering Office 180,000 8 h 1,200 −1 MW — 20 × 20
Hydroponics 200,000 10 h 1,200 −3 MW — 30 × 20 Frontier worlds only
Power Plant 250,000 12 h 2,000 +12 MW — 30 × 30

Level 2 Planetary Port

BuildingCostBuild timeUpkeep / dayPowerStorageSize (m)Needs
Cargo Terminal 100,000 6 h 1,200 −3 MW — 20 × 20
Battery Bank 120,000 6 h 300 — — 20 × 20
Fuel Depot 140,000 8 h 1,000 −2 MW — 30 × 20 Tank Farm
Port Office 200,000 8 h 1,500 −2 MW — 20 × 20
Traffic Control Tower 250,000 12 h 2,000 −1 MW — 10 × 10 Research: Traffic Control

Level 3 Commercial Spaceport

BuildingCostBuild timeUpkeep / dayPowerStorageSize (m)Needs
Heavy Pad 300,000 16 h 2,500 −4 MW — 60 × 60
Vault 300,000 12 h 1,800 −1 MW 2,000 t 30 × 20
Repair Bay 300,000 16 h 2,500 −3 MW — 30 × 20 Research: Repair Engineering
High Security Pad 420,000 16 h 2,600 −2 MW — 40 × 40

Level 4 Regional Hub

BuildingCostBuild timeUpkeep / dayPowerStorageSize (m)Needs
Containment Store 380,000 15 h 2,200 −2 MW 2,500 t 30 × 30
Hazmat Pad 560,000 20 h 3,200 −2 MW — 40 × 40
Fusion Plant 1,500,000 48 h 8,000 +40 MW — 40 × 40 Research: Fusion Power

Level 5 Interplanetary Gateway

BuildingCostBuild timeUpkeep / dayPowerStorageSize (m)Needs
Vault Pad 900,000 24 h 4,000 −2 MW — 40 × 40 Research: Vault Security
Containment Pad 1,100,000 28 h 4,800 −2 MW — 40 × 40 Research: Exotic Containment

Build times are game hours; one crew builds one site at a time, and an Engineering Office adds a crew. Upkeep is charged every game day. Power is the building's draw (−) or output (+) in megawatts. Demolishing a building returns half its cost; cancelling a construction site returns all of it.